Damage boost turnaround: when taking damage, if the opposite direction is flicked at a specific frame it's possible to gain a bit of distance. Ceiling zip: when starting a jump in ninja form towards a ceiling and yin yang coins run out on the way up, it's possible to zip through said ceiling. Double jump: when a jump is initiated as ninja form and yin yang coins run out in mid air, there's a frame window to perform a double jump as Maui. Quick hook regrabs: as ninja form, letting go of a hook and regrabbing it from the other side is faster than going through an entire swing animation and turning around that way. Ninja animation skip: there's normally an animation that plays during the transformation to ninja form, but it can be skipped by crouching. Fast horizontal shooting: in mid-air, pressing B and up on the same frame, then releasing up the frame after, results in the shot being fired a few frames more quickly. Crouch cancelling: when Maui fires, it's possible to crouch and uncrouch to save animation frames and allow for faster re-firing. Neutral jump acceleration manipulation: by initiation a neutral jump in the opposite direction, then turning around, Maui can accelerate towards that direction more quickly. This gains a bit of distance on a lot of jumps. But, by releasing the forward direction for a single frame, then repressing it, the speed first drops to 2.938px/f and then rises back to 3.063px/f. Jump speed cap manipulation: normally Maui's horizontal speed cap is of 3 pixels per frame during a jump.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |